ABOUT AESTHETCIS OF PLAY
The computer game conference Aesthetics of Play took place 14
- 15 October 2005, arranged by the Department
of Information Science and Media Studies at the University of Bergen, Norway.
The AoP Online Proceedings include 14 contributions from the conference, including
slides and video from Jon Dovey's keynote presentation. We have also put up
some pictures from the conference. For more information,
please contact Rune Klevjer [rune dot klevjer at infomedia dot uib dot no].
AESTHETICS OF PLAY ONLINE PROCEEDINGS:
Keynote presentation: Why am I in Vietnam?
A computer game case study [Powerpoint/video]
Jon Dovey
Animated game pieces. Avatars as roles, tools and props
Jonas Linderoth
King of the Hill : Investigation and Re-appropriation of
Space in the Video Game
Sébastien Babeux
The Aesthetic Experience of Sound � staging of Auditory
Spaces in 3D computer games
Morten Breinbjerg
Character Data Sets and Parameterized
Morality
Robert Fitzpatrick, Martin Walsh, Michael Nitsche
Play, Modality and Claims of Realism in Full Spectrum
Warrior
Geoff King
The aesthetics of the anti-aesthetics
David Myers
�Elune be Praised�: The functions and meanings of
myth in the World of Warcraft
Tanja Kryzywinska
The use of architectural patterns in MMORPGs
Mattias Ljungstr�m
Story-Line, Dance/Music or PVP? Game Movies and Performance
in World of Warcraft
Henry Lowood
Coming to Play at Frightening Yourself :Welcome to the
World of Horror Video Games
Bernard Perron
San Andreas: Agency, Movement, and Containment; or, How
the West is (Frequently) Won
Gregh Singh
Figuring the Riddles of Adventure Games
Ragnhild Tronstad
The aesthetics of antagonism
Jonas Heide Smith
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