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Aesthetics of Play - A Conference on Computer Game Aesthetics
    PROGRAMME | Updated 12 October, 2005
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  THURSDAY 13 October
18.00-22.00 Registration at Hotel Terminus
      Informal Get-together
       
  FRIDAY 14 October
08.30-09.00 Registration at conference venue (UPihl auditorium)
       
09.00-10.00 Jostein Gripsrud
      Opening words
      Espen Aarseth [keynote]
      Games: The Art of Simulation
       
  10.15-11.00 Jon Dovey [keynote]
      What am I doing in Vietnam?
       
  11.15-12.15 Melanie Swalwell - remote presentation
      Movement and Kinaesthetic Responsiveness: A Neglected Pleasure
      Helen Kennedy & Seth Giddings
      Playful Objects: agency, technology and aesthetics
         
  12.15-13.15 Lunch
         
  13.15-14.15 Michael Nitsche, Robert Fitzpattrick and Martin Walsh
      Character data sets and parameterized morality
      Jonas Linderoth
      Animated game pieces – Avatars as roles, tools and props
         
  14.30-15.30 Mattias Ljungström
      The use of architectural patterns in MMORPGs
      Jonas Heide Smith
      The aesthetics of antagonism
         
  15.45-17.15 Geoff King
      Play, Modality and Claims of Realism in Full Spectrum Warrior
      Robertson Allen
      Representations of the Enemy in Conflict: Desert Storm and America 's Army
      Greg Singh
      San Andreas: Agency, Movement, and Containment; or, How the West is (Frequently) Won
         
  20.00 GAME DUMP
      Game Dump opens at Bergen Kunsthall
         
  SATURDAY 15 October
  09.00-10.30 PANEL PRESENTATION
      Myth, Performance and Form in World of Warcraft:
      1. Tanya Krzywinska
      “Elune be Praised”: The functions and meanings of myth in the World of Warcraft
      2.Henry Lowood
      Story-Line, Dance/Music or PVP? Game Movies and Performance in World of Warcraft
      3. David Surman
      Being History: Contingent Histories, Player Choice, and World of Warcraft
         
  10.45-11.45 Sébastien Babeux
      King of the Hill: Investigation and Re-appropriation of Space in the Video Game
      Morten Breinbjerg
      The Aesthetic Experience of Sound
         
  11.45.-12.45 LUNCH
         
  12.45-13.45 Bernard Perron
      Coming to Play at Frightening Yourself : Welcome to the World of Horror Games
      Ragnhild Tronstad
      Figuring the Riddles of Adventure Games
         
  14.00-14.30 David Myers
      The aesthetics of the anti-aesthetics
         
  15.30-16.15 Daniel Pargman, Jacob Senneby and Simon Goldin
    Problematizing production – economy and value creation in Second Life [At Bergen Kunsthall]
         
  16.15-16.45 Conference round-up discussion [At Bergen Kunsthall]
         
19.00 Conference dinner at På Høyden

  UPDATES
13 OCTOBER, 2005
Online registration has now closed. Registration on site, NOK 300 per day.
12 OCTOBER, 2005
Conference venue address: Ulrike Pihils hus, Prof. Keysersgate 1. Look for a pale blue and pink house. Please phone Eli on 0047 99 44 14 14 if you have any problems finding us. See map (430 k), opens in new window.
30 SEPTEMBER, 2005
Programme, travel section and front page have been updated.
6 SEPTEMBER, 2005
Web site has been updated with Submission Guidelines for presenters
18 AUGUST, 2005
Programme has been updated
9 JUNE, 2005
Abstracts and preliminary programme have been added to the web site.
21 MAY, 2005
The accommodation page has been updated with special conference offers and information about budget accommodation.
19 APRIL, 2005
The deadline for CfP has now been reached.
16 APRIL, 2005
Confirmed keynote speakers:
Games: The Art of Simulation
Espen Aarseth
IT University of Copenhagen

What Am I Doing in Vietnam?
Jon Dovey
University of Bristol

28 MARCH , 2005
Registration is now open.
22 MARCH, 2005
The opening of the registration has been postponed from 21 March to 28 March
25 FEBRUARY, 2005
Call for papers has been published. Submit abstract
18 FEBRUARY, 2005
The conference web site has been launched.

 
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