We invite papers that address the diversity of cultural meanings as they are expressed in computer game technology and software. The notion of ‘aesthetics’ in this context is a broad one, encompassing the formal structures and audiovisual characteristics of games and game technologies as well as the wider epistemological, cultural and political dimensions of the gaming experience. Our aim is to contribute to the continued development of a broad cultural aesthetics of computer games, allowing us to better understand their role as mediators of cultural change. We especially want to encourage contributions that offer analytical ‘close-playings’ of particular games or genres. We invite a broad range of game-centred approaches, hoping to attract a rich mixture of highly focussed and particular investigations as well as broader more speculative work.
Areas of interest include but are not limited to:
CONVENTIONS | Game architectures. The analysis of formal, technological and narrative conventions of computer games
SOCIETY | The representations of society in contemporary game-worlds
Abstracts of maximum 300 words should be submitted by 18 April, 2005via the conference website. Notice of acceptance will be sent out by 10 May , 2005, and presenters will be asked to submit the full papers by 16 September 2005.
All papers will be published in the online conference proceedings.
Online registration has now closed. Registration on site, NOK 300 per day.
12 OCTOBER, 2005
Conference venue address: Ulrike Pihils hus, Prof. Keysersgate 1. Look for a pale blue and pink house. Please phone Eli on 0047 99 44 14 14 if you have any problems finding us. See map (430 k), opens in new window.